Chess Ethics, From Ben Franklin

“Sir,

Playing at Chess, is the most ancient and the most universal game known among men; for its original is beyond the memory of history, and it has, for numberless ages, been the amusement of all the civilized nations of Asia, the Persians, the Indians, and the Chinese. Europe has had it above 1000 years; the Spaniards have spread it over their part of America, and it begins lately to make its appearance in these northern states. It is so interesting in itself, as not to need the view of gain to induce engaging in it; and thence it is never played for money. Those, therefore, who have leisure for such diversions, cannot find one that is more innocent; and the following piece, written with a view to correct (among a few young friends) some little improprieties in the practice of it, shows at the same time, that it may, in its effects on the mind, be not merely innocent, but advantageous, to the vanquished as well as to the victor.

The MORALS OF CHESS.

The game of Chess is not merely an idle amusement. Several very valuable qualities of the mind, useful in the course of human life, are to be acquired or strengthened by it, so as to become habits, ready on all occasions. For life is a kind of chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effects of prudence or the want of it. By playing at chess, then, we may learn:

1. Foresight, which looks a little into futurity, and considers the consequences that may attend an action: for it is continually occurring to the player, “If I move this piece, what will be the advantages9 of my new situation? What use can my adversary make of it to annoy me? What other moves can I make to support it, and to defend myself from his attacks?

2. Circumspection, which surveys the whole chess-board, or scene of action, the relations of the several pieces and situations, the dangers they are respectively exposed to, the several possibilities of their aiding each other; the probabilities that the adversary may make this or that move, and attack this or the other piece; and what different means can be used to avoid his stroke, or turn its consequences against him.

3. Caution, not to make our moves too hastily. This habit is best acquired by observing strictly the laws of the game, such as, if you touch a piece, you must move it somewhere; if you set it down, you must let it stand. And it is therefore best that these rules should be observed, as the game thereby becomes more the image of human life, and particularly of war; in which, if you have incautiously put yourself into a bad and dangerous position, you cannot obtain your enemy’s leave to withdraw your troops, and place them more securely; but you must abide all the consequences of your rashness.

And, lastly, we learn by chess the habit of not being discouraged1 by present bad appearences in the state of our affairs, the habit of hoping for a favourable change, and that of persevering in the search of resources. The game is so full of events, there is such a variety of turns in it, the fortune of it is so subject to sudden vicissitudes, and one so frequently, after long contemplation, discovers the means of extricating one’s self from a supposed insurmountable difficulty, that one is encouraged to continue the contest to the last, in hopes of victory by our own skill, or, at least, of giving a stale mate,2 by the negligence of our adversary. And whoever considers, what in chess he often sees instances of, that particular pieces of3 success are apt to produce presumption, and its consequent, inattention, by which more is afterwards lost than was gained by the preceding advantage; while misfortunes produce more care and attention, by which the loss may be recovered, will learn not to be too much discouraged by the present success of his adversary, nor to despair of final good fortune, upon every little check he receives in the pursuit of it.

That we may, therefore, be induced more frequently to chuse this beneficial amusement, in preference to others which are not attended with the same advantages, every circumstance, that may increase the pleasure of it, should be regarded; and every action or word that is unfair, disrespectful, or that in any way may give uneasiness, should be avoided, as contrary to the immediate intention of both the players,4 which is to pass the time agreeably.

Therefore, 1st. If it is agreed to play according to the strict rules, then those rules are to be exactly observed by both parties; and should not be insisted on for one side, while deviated from by the other: for this is not equitable.

2. If it is agreed not to observe the rules exactly, but one party demands indulgencies, he should then be as willing to allow them to the other.

3. No false move should ever be made to extricate yourself out of a difficulty, or to gain an advantage. There can be no pleasure in playing with a person once detected in such unfair practice.

4. If your adversary is long in playing, you ought not to hurry him, or express any uneasiness at his delay. You should not sing, nor whistle, nor look at your watch, nor take up a book to read, nor make a tapping with your feet on the floor, or with your fingers on the table, nor do anything that may disturb his attention. For all these things displease. And they do not show your skill in playing, but your craftiness or your rudeness.

5. You ought not to endeavour to amuse and deceive your adversary, by pretending to have made bad moves, and saying you have now lost the game, in order to make him secure and careless, and inattentive to your schemes; for this is fraud, and deceit, not skill in the game.

6. You must not, when you have gained a victory, use any triumphing or insulting expression, nor show too much pleasure; but endeavour to console your adversary, and make him less dissatisfied with himself by every kind and civil expression, that may be used with truth, such as, You understand the game better than I, but you are a little inattentive; or, You play too fast; or, You had the best of the game but something happened to divert your thoughts, and that turned it in my favour.

7. If you are a spectator, while others play, observe the most perfect silence. For if you give advice, you offend both parties; him, against whom you give it, because it may cause the loss of his game; him, in whose favour you give it, because, though it be good, and he follows it, he loses the pleasure he might have had, if you had permitted him to think till it occurred to himself. Even after a move or moves, you must not, by replacing the pieces, shew how it might have been played better: for that displeases, and may occasion disputes or doubts about their true situation. All talking to the players, lessens or diverts their attention, and is therefore unpleasing; nor should you give the least hint to either party, by any kind of noise or motion.— If you do, you are unworthy to be a spectator.— If you have a mind to exercise or show your judgments, do it in playing your own game when you have an opportunity, not in criticising or meddling with, or counselling, the play of others.

Lastly. If the game is not to be played rigorously, according to the rules above mentioned, then moderate your desire of victory over your adversary, and be pleased with one over yourself. Snatch not eagerly at every advantage offered by his unskilfulness or inattention; but point out to him kindly that by such a move he places or leaves a piece in danger and unsupported; that by another he will put his king in a dangerous situation, &c. By this generous civility (so opposite to the unfairness above forbidden) you may indeed happen to lose the game to your opponent, but you will win what is better, his esteem, his respect, and his affection; together with the silent approbation and good will of impartial spectators.”

12 thoughts on “Chess Ethics, From Ben Franklin

  1. If there are any “Go” players reading EA who have love in their hearts for the spreading the play of Go, I would live to learn from you if you have time. Our local Go community dried up some years ago and online resources and books have been less than helpful when trying to learn and teach my children.

  2. I consider my realm to be Chess, Scrabble, and Dungeons and Dragons. I’ve not had the patience to really learn Bridge, though my father played (and worked on the Bridge puzzle in the newspaper every day). The closest I’ve come to Bridge is Spades…

    If anyone is interested, I regularly play on Chess.com, and my handle is just my name here mashed into one word.

    I’ve loved chess from childhood, from learning the game to being in chess clubs, to writing papers on the history of chess. I’m still only a middling player, since I don’t feel I have the time to dedicate to a detailed study of the wide variety of openings, gambits, and middle game tactics. (There’s the time I have spent on Dungeons and Dragons, which requires a fair amount of preparation if you’re going to provide a decent adventure for your players, and there’s the writing I once tried to spend more time on, and the playing viola, and trying to keep up with long-distance running, and now taking care of five girls while working full time. I feel like a prince who has a five-hundredth anniversary to plan, a wedding to arrange, a wife to murder, and Guilder to frame for it…)

  3. Dumb Bunnies – an extremely short half-time show rant.

    I’ve literally got the outline of a 20 page piece in my head, but I want to give the short summary here:

    Conservatives fell for the bait, again. In what was ultimately a lackluster half-time show, for weeks prior, conservatives (often rightly, but mostly out of proportion) signalled their complete disgust towards the planned entertainment. Bad Bunny, like most celebrities have grossly warped at worst or terribly unthought out at best political principles, and air them out instead of doing what they should be doing – entertaining. Instead of quietly ignoring the the half-time show, they blasted it as the worst cultural thing to happen in living memory.

    Bad Bunny, is still awful though. His lyrics, consistently hidden in Spanish, extol among the most vile and depraved lifestyle that appeals to the unrefined and appetite-driven masses of the modern era. There is nothing ethically commendable about his act. In fact – the occasional “good messages” are irredeemably marred by the drek. His political views are, unthought out because celebrities don’t really think much – they say what they need to say to make money and gain attention.

    Progressives fell for the Conservative rage, again. I can’t count how many of my progressive contacts on facebook and in life, have, in the 12 hours between the dismal half-time show and now, have posted or commented an average of 4 to 5 times how awesome the show was. How unifying it was. How genuine it was. Parroting the party line not because they actually believe their lying eyes, but simply to show that they aren’t one of those curmudgeon conservatives.

  4. I’m pleasantly surprised to see Dungeons and Dragons included on the essentials list, and I’m curious to read your thoughts on the game.

    The Dungeons and Dragons star is actually waning, partly because of being infected by the woke virus (you touched on this back in 2020), and also because its competitors in the role-playing scene have become legion. The Dungeon Master in our gaming group has switched us to a simpler system, and it’s been a lot of fun.

  5. What system are you looking at? I ran most of my campaigns in 3.5 (with some 3.0 mixed in). Recently I tried 5.0 (I never gave 4.0 a chance), and I’ve been frustrated with it. Oh, for the good ol’ days of THAC0 back in 2nd Ed… (Of course, as I alluded to above, I don’t think I have the bandwidth to pick up a new system… Though my daughters really, really, really want me to start a campaign with a system call Magical Kitties Save the Day, which is a very simple system geared towards a younger audience.)

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