Darrell West, a Brookings scholar, believe it or not, queries, “What happens when virtual reality crosses into unethical territory?” It is the topic of his essay, but the question is self-answering. Virtual reality is, by definition, not real. Ethics is about determining right and wrong in reality, in interaction with real people, real consequences and real dilemmas in the real world.
West doesn’t seem to grasp that, and neither, according to him, does the playwright of a work being presented in my metaphorical back yard: Jennifer Haley, who authored “The Nether” playing at the Woolly Mammoth Theater in Washington, D.C. West tells us that Haley
“…explores the troubling questions that arise when the main character known as Papa uses advanced software to create a fantasy environment where adult clients molest young children and then kill them…. Should there be limits on human fantasies involving heinous thoughts? Do fantasies that remain in the private realm of someone’s brain warrant any rules or regulations by society as a whole? Even if the bad behavior rests solely in one individual’s private thoughts, does that thinking pose a danger to other people? For example, there is some evidence that repeated exposure to pornography is associated with harmful conduct towards women and that it legitimizes violent attitudes and behaviors. Does that evidence mean we should worry about misogynistic or violent virtual reality experiences? Will these “games” make it more acceptable for people to engage in actual harmful behaviors?”
These are not troubling questions or even difficult questions, unless one is intrigued by the Orwellian offense of “thought crime.” Here, for the edification of West, Haley, those nascent brainwashers out there who find his ethically clueless essay thought-provoking of any thought other than: “How the hell did this guy get to be called a “scholar”?, let me provide quick and reassuring answers to West’s questions: Continue reading


