Morning Ethics Warm-Up, 12/18/2018: One Week To Christmas Edition (Including Nothing About Christmas, Almost)

Good Morning.

A beautiful, naked Frasier Fir is standing in my living room like an unpaid debt.

1. Speaking of Christmas...The first installment on the Ethics Alarms ethics guide to “Miracle on 34th Street” went up late yesterday, and was immediately blocked on Facebook for violating community standards. Nice. It appears my Facebook “friends” took revenge for my chiding their juvenile and unending “Orange Man Bad” posts.

2. Speaking of being ticked offProfessor Turley:

In a surprising admission, the author if the controversial dossier used to secure the secret surveillance on Trump officials admitted that it was paid for by Clinton campaign as a type of insurance to challenge the election.  At the same time, the reporter who helped break the story, Michael Isikoff now says that many of the specific allegations remain unproven and are likely false. 

The Washington Times reported that Steele stated in a declaration in a defamation case that the law firm Perkins Coie wanted to be able to challenge the results of the election based on the dossier.  In an answer to interrogatories, Mr. Steele wrote: “Fusion’s immediate client was law firm Perkins Coie. It engaged Fusion to obtain information necessary for Perkins Coie LLP to provide legal advice on the potential impact of Russian involvement on the legal validity of the outcome of the 2016 US Presidential election. Based on that advice, parties such as the Democratic National Committee and HFACC Inc. (also known as ‘Hillary for America’) could consider steps they would be legally entitled to take to challenge the validity of the outcome of that election.”

In his typical fashion when he is in mealy-mouth mood, Turley says this is “concerning,” since this document was used to get judicial leave to spy on the Trump campaign. The news is only surprising if you had your fingers in your ears and were shouting “Nanananana” for the past year. This issue, you will recall, is what led a previously well-regarded commenter from the Left here to noisily withdraw as a participant because I was, he said, obviously in the throes of irrational Right Wing conspiracy mania because I posted this.

Certain exiles, if they have any integrity at all, owe me a large, effusive, groveling apology—and I still might not accept it.

Concludes the Professor: “The Steele admission only magnifies the concerns over the purpose and the use of this dossier, but has received little media attention.”

Gee, I wonder why THAT is!

3. “And now for something completely stupid” Department. I guess former “Fresh Prince of Bel Air” star Alfonso Ribeiro’s  career isn’t going so well. He is suing the makers of the video game Fortnite for allegedly stealing his “Carlton dance.” You know, this…

It was a big deal at the time because Ribeiro’s character was a geek, and ignorant viewers didn’t know that the actor was professional dancer who had starred in “The Tap-Dance Kid” on Broadway as a child. The fact that a video character does similar moves…

…is no basis for a lawsuit. Choreography copyrighting is a murky intellectual property area, and suing because of an animated figure’s moves is pathetic, as well as an abuse of the civil justice system. The has-been star is angling for a nuisance suit settlement. He should try “GoFundMe” instead. Continue reading

Comment Of The Day: “When Ethics Alarms Don’t Ring: Snapchat Approves A Domestic Abuse Game Ad”

Video games and their effect on societal violence have been mentioned in the comment threads of several recent posts of late, so Michael West’s essay on the topic is especially timely (even if my posting of it is tardy). I am dubious about claims that forms of entertainment warp healthy minds, as I am old enough to have seen a series of modes and genres be condemned from various sides of the political spectrum as turning children into violence-prone monsters. Even the Three Stooges once were fingered as making kids unfeeling sociopaths. I’m also historically astute enough to know dime-novels about bloody Wild Bill Hickock shootouts, pulp novels with half-naked blondes on the cover and  EC comics about shambling, face-eating corpses were similarly accused. My son played “The Godfather” video game, and five earlier versions of the “10 Violent Video Games” the Parenting website says to avoid, all with my blessing.

When my son was 18, he bought a gun, too. I’m not worried. He has many friends, a strong peer group, he has strong ethical values and character, and is kind and thoughtful. That is not to say that every new social influence is different, and that attention must be paid.

Here is Michael West’s Comment of the Day on the post, When Ethics Alarms Don’t Ring: Snapchat Approves A Domestic Abuse Game Ad

Video games have been out nationally for quite a while. Even video games that have abstract versions of violence…like Mario Brothers or Donkey Kong…and I mean old school versions of those games like I used to play on Apple IIe. But for us to seriously contemplate capital V, capital G, capital V Video Game Violence as a force affecting the acculturation of our youths, we ought to fast forward in time specifically to “realistic” video game violence. An estimate that will be off plus or minus a few years, the *mid* 1990s is when our culture saw First Person Shooters enter the market, with early favorites like “Doom” and “Wolfenstein 3D” for desktop computers and ultimately entering the console market. In other words, Video Game Violence is still a young force in our society. This makes measuring its effects a bit problematic.

As we raise our young, they are acculturated through several INPUTS…all of which communicate to some level or another the values that the culture espouses OR worse, inadvertently communicates values the culture notionally DOES NOT espouse, but accidentally promote. In a manner of speaking, “we are what we eat”. My personal take up front is that YES, video game violence, as a subset of ALL informational inputs DOES affect each individual’s acculturation. The real questions are, “how much” and “are it’s effects mitigated by other inputs”?

I would think that for video game violence to start acculturating the young towards violence, they would need to be inundated by it and have few effective counter-acculturating forces in their lives teaching them that wanton and purposeless violence is bad. For the first 20 years of video game violence, my gut tells me we can explain away its effects as having been minimally noticeable without deeply searching each individual or practically non-existent. Children of the early years of video games had plenty of other inputs in their lives as well as outlets for their minds at a vastly greater ratio than the violence int he games…first and foremost active and attentive parents.

That leaves us really with only about 15 years of any generation that could be said to be inundated by truly graphic depictions of limitless violence…most of those age cohorts are still too young to see how they turn out as adults. Again, my gut says that you’d see actual correlations, if they exist, in about another decade. And even then, I don’t think we’ll find a direct causal effect between video game violence and individuals acting on violent tendencies *except in marginal cases*. Continue reading

A Bobby Jindal Critic Asks, “Would I Be Uncivil If I Were To Suggest That Somebody Punch This Man Right In His Dick?” Why Yes, I Believe You Would…

By all means, this should be our model for political discourse...

By all means, this should be our model for political discourse…

Gov. Bobby Jindal, desperately trying to stay relevant in the Republican race to be the party nominee in 2016, weighed in on the Oregon community college shooting with an extensive blog post that shows, if nothing else, that the Fifties live. It’s pretty awful, designating as “root causes” of the violence such Oldies but Stupidees as “glorifying violence” in popular culture (Actually, this one is closer  to 1650), movies, TV shows, music (Run, Tipper! This is your chance!) the decline of religion ( “…we flaunt the laws of God and common decency”—I think you mean “flout” there, Bobby), the decline of the family…you know the list. The problem with Jindal’s rant—other than its exaggerations, poor writing and hysterical tone— is that taking any single event and attributing it to generic causes is demagoguery, and as intellectually dishonest as  blaming the NRA every time someone is murdered with a gun.

The Huffington Post, mocking Jindal’s eminently mockable screed, asked “What about gun violence?” as if Jindal left out the one obvious “root cause.” Is it really necessary to point out that gun violence is responsible for gun violence? But that’s anti-gun code for guns, you see. Guns are responsible for the shootings. Take the evil guns away, and nobody dies! That this facile and deceitful dead end reasoning is so accepted among progressives and liberals that it is considered an obvious truth is depressing, but I digress.

Jindal is also depressing, since the only remedy for violent movies, TV shows and video games is censorship of one kind or another, and you know what the Right will do if it gets that started: TV couples will again be sleeping in twin beds like Rob and Laura Petrie by edict. His lack of logic is depressing too—how does someone like this get elected a governor?—when he attributes alleged conditions like “the family is a mess” to a rampage by someone who might have been raised like Opie Taylor but whose mind just snapped, as they have a tendency to do. Again, a single incident has specific causes. Jindal’s main argument is exactly as exploitative and dishonest as using the Oregon shooting to lobby for gun regulations that wouldn’t have stopped the shooting. Continue reading

The NRA’s New Video Game: Maybe Bad Tactics, Not Bad Ethics

Oh, the humanity!!!

Oh, the HUMANITY !!!

Me, I was always taught not to taunt angry dogs, or aggravate bullies who have good left hooks, or make faces at teachers who were mad at me for not turning in my homework. Thus I think the National Rifle Association may have been, if not foolish, needlessly provocative by choosing this moment in time to tweak its intractable and largely unhinged opposition by releasing a new smart phone app for iPhones and iPads, a 3D shooting range game.

Nevertheless, there is nothing unethical about it. This is a classic example of the ick factor at work. (The ick factor is the common phenomenon in which conduct that is unusual,strange, new, surprising or shocking are seen by many as unethical, when in fact they are just unusual, strange,new, surprising or shocking.) Continue reading

Ethics Quote of the Week: Justice Antonin Scalia

“Justice Alito recounts all these disgusting video games in order to disgust us — but disgust is not a valid basis for restricting expression.” 

Justice Supreme Court Justice Antonin Scalia, in the majority opinion of Brown v. Entertainment Merchants Association that over-turned a California law restricting the access of children to violent video games. Scalia was responding to the argument by conservative colleague Joseph Alito, who described the wide range of violent and offensive experiences a child could have though video-gaming, such as reenacting the shootings at Columbine High School and Virginia Tech,  raping Native American women or killing ethnic and religious minorities.

Scalia is the Supreme Court justice liberals love to hate, but he is the most stalwart defender of the First Amendment since Justice William O. Douglas and Justice Hugo Black on the Warren Court. As political warfare increasingly focuses on the tactic of suppressing and inhibiting speech and ideas rather than rebutting them, Scalia’s uniform rejection of any effort to squelch the free exchange of ideas, even disgusting ideas, is the last line of defense against government-imposed political correctness, nanny state thought control, and puritan censorship. While sufficiently important ends, such as protecting our children and our culture, may justify some extreme means, Scalia’s opinion reaffirms the core American principle that those means can never include government restriction of speech in its broadest definition. Continue reading

Horrifying Mothers To Sell Videogames

What mom wouldn't like THIS?

This month’s Games Magazine’s column “Inside the Box” has some exemplary ethics commentary from video game reviewer Thomas McDonald, who took “Dead Space 2” makers Electronic Arts to task for its advertising campaign for the horror game, to which he had given a rave review.

The campaign’s theme is “Your mom hates this game,” and the company set out to prove it. “A mom’s disapproval has always been an accurate barometer of what is cool,” the company explains on its website, as it offered a viewing of the gruesome game to 200 members of an all-mother focus group recruited from “the heart of conservative America,” seeking horrified reactions, and almost unanimously getting them. Continue reading

Ten Lessons from the “Dog Wars” Debate

Wait! Calm down! This is a CARTOON dog.

The “Dog Wars” Android phone app is apparently down for the count, the victim of too many complaints, threats and accusations that it was evil and irresponsible and promotes real, live dog-fighting, even though almost nobody sane makes similar claims about other video games. As with the subject of most posts on Ethics Alarms, however, the ethics issue lingers on, whether or not the specific incident that sparked the commentary has been resolved.

The comments, often passionate, that this post elicited have been fascinating, and had much to teach, even when the comments themselves were dubious. Here are ten lessons from the debate over the game and the Ethics Alarms commentary about it.

1. Ethics alarms aren’t always right. So many comments about “Dog Wars”, here and around the web, consist of various versions of, “That’s just wrong!” Well, why is it “just wrong”? Continue reading

Imaginary Bird Cruelty: Ethical; Imaginary Dog Cruelty….?

If you think the birds are angry, wait til you hear the anti-dog-fighting activists.

We’re just keeping our finger crossed that Michael Vick doesn’t have this app on his phone.

“Dog Wars,” a new video game available free of charge on the Android smart phone market. The game allows players to choose, feed, train and fight virtual dogs against the dogs of other players. Predictably, animal rights, anti-dog fighting groups and social critics want the app dropped.

“Dog Wars” may be in poor taste, but it’s not unethical. Guiding pixels shaped as dogs in tiny phone screen-size battles has no more to do with cruelty to animals than biting the head off of a chocolate Easter Bunny or eating animal crackers.  Critics are saying that the game teaches people how to prepare real dogs for real fights? Right…and “Risk” teaches people how to take over the world. Continue reading

Backtracking on Virtual World Ethics

 

Anything unethical about these guys?

I was wrong.

New technology challenges our ethics because we have no immediate frames of reference to rely on. The situations created by the use of new technology require us to reach back to things we are more familiar with for guidance, and we risk choosing comparisons that prove to be superficial and inaccurate over time. This is the trap I fell into when I first approached the question of whether a player’s misconduct —or rather his avatar’s misconduct—in virtual worlds like World of Warcraft and Second Life could be unethical. My frame of reference was video games, role-playing games like Dungeons and Dragons,  and games generally. If engaging in Second Life is analogous to playing a game, then vandalizing someone’s home in cyberspace is no different from invading another player’s country in Risk. If “Warcraft” is essentially similar to playing a video game, then “killing”  an avatar is no more unethical than mowing down enemy soldiers in Medal of Honor.

And if virtual games were fantasies, I reasoned, then declaring anything that took place in their boundaries unethical was tantamount to policing thought. Thoughts are not unethical;  actions are. Case closed, right? Continue reading

Abuse of Power in the Schools, Part 2: “Beat the Jew”

Seven seniors at a high school at a La Quinta, California high school have been suspended for three to five days, causing some of them to miss graduation, because they participated in a role-playing game, organized on Facebook, after school during their own personal time. The school administrators found the game objectionable, which you will be able to understand. But nobody was hurt, and no laws were broken.

That is all we really need to know. That the seniors were disciplined by the school for an activity completely unrelated to school is a pure abuse of power. This is an outrageous extension of school and government authority into the private lives of the students involved. It should not matter what the game was…not to the school. The governments of La Quinta, California and the United States couldn’t outlaw the game, nor could they forbid citizens to play it, not could they punish citizens that did.

Now, because you may be  curious, here’s a description of the game. Continue reading